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2 participantes

    Script Path of Scavenger

    avatar
    Zephyr

    Script Path of Scavenger Uno10


    Servidor : Patagonia
    Mensajes1
    Adena15021
    Karma0
    Fecha de inscripción : 04/09/2010

    Script Path of Scavenger Empty Script Path of Scavenger

    Mensaje por Zephyr Jue Dic 16, 2010 4:22 am

    Hola, buscando en san Google, llegue a encontrar un script de este estilo, ya que estaba bastante vago como para ponermela a hacer, de todos modos, al querer arrancar este script recibo un error de mensaje que es el siguiente:

    Código:

    " 22:54:29 :[ERROR: SCRIPT ERROR : THREAD[19] LINE[17] : FUNCTION DOES NOT EXIST : LABEL(START) "


    les dejo el script, espero que alguno pueda arreglar la linea o bien el script en si en caso de ser algo sencillo, así queda funcionando y así dejar asentado un script de quest de Scavenger que es algo tediosa y muchos utilizarían:

    Código:

    ////////////////////////////////////////
    // Dwarf Scavanger Quest
    ////////////////////////////////////////

    ////////////////////////////////////////
    //Get the letter from Pippi(by blacksmith) first , then go stand in
    //Front mion (in dwarf magic shop) click start :)
    // You need SOE's, and what ever you would need when your fighting.
    ////[Introduction:  Check]////
    LABEL(Start)
    ITEMCOUNT(Pippi's Letter of Recommendation[ID=1643],==,1)
    {
    Call(Part 2)
    }
    ITEMCOUNT(Zimenf's Potion[ID=1649],==,1)
    {
    Call(Skip2)
    }
    ITEMCOUNT(Bronk's Ingot[ID=1647],==,1)
    {
    Call(Skip2)
    }
    ITEMCOUNT(Zimenf's Pay[ID=1652],==,1)
    {
    Call(Skip2)
    }
    ITEMCOUNT(Shari's Axe[ID=1648],==,1)
    {
    Call(Skip2)
    }
    ITEMCOUNT(Mion's Letter[ID=1646],==,1)
    {
    Call(Part 3)
    }
    ITEMCOUNT(Bear Picture[ID=1653],==,1)
    {
    Call(Part 4)
    }
    ITEMCOUNT(Honey Jar[ID=1655],==,5)
    {
    Call(Part 5)
    }
    ITEMCOUNT(Tarantula Picture[ID=1654],==,1)
    {
    Call(Part 6)
    }
    ITEMCOUNT(Bead[ID=1656],==,20)
    {
    Call(Part 7)
    }
    ITEMCOUNT(Bead Parcel[ID=1657],==,1)
    {
    Call(Part 8)
    }
    Msg(No Quest Items found.  Exiting)
    Exit()

    ////[ Part 1: Beginning the quest ]////
    Msg(Section Incomplete.  Exiting)
    Exit()

    ////[ Part 2: Doing Trader Mions Taskings ]////
    LABEL(Part 2)
    ITEMCOUNT(Pippi's Letter of Recommendation[ID=1643],==,1)
    {
    MOVETO(116254,-177527,-910)//[ Next To Mion ]
    NPCDLG(Mion[ID=30519])
    DELAY(1000)
    DLGSEL(Quest)
    DELAY(1000)
    DLGSEL([Path to a Scavenger - In Progress])
    DELAY(1000)
    DLGSEL(Say you will help with the work)
    DELAY(1000)
    }
    LABEL(Skip2)

    ITEMCOUNT(Bronk's Ingot[ID=1647],==,1)
    {
    MOVETO(116183,-177620,-911)
    MOVETO(116092,-177728,-911)
    MOVETO(116088,-177736,-880)
    MOVETO(115937,-177762,-920)
    MOVETO(115649,-178193,-954)
    MOVETO(115650,-178660,-981)
    MOVETO(115745,-178999,-1010)
    MOVETO(116381,-179622,-1146)
    MOVETO(116694,-180190,-1215)
    MOVETO(116695,-180216,-1168)
    MOVETO(116553,-182450,-1543)
    MOVETO(115706,-182257,-1474)
    MOVETO(115544,-182210,-1474)
    MOVETO(115425,-182204,-1468)
    MOVETO(115426,-182405,-1468)
    MOVETO(115425,-182337,-1440)
    MOVETO(115406,-182332,-1468)
    MOVETO(115409,-182426,-1468)
    MOVETO(115416,-182456,-1440)
    MOVETO(115440,-182456,-1432)
    MOVETO(115432,-182447,-1468)
    NPCSEL(Bronk[ID=30525])
    DELAY(1000)
    NPCDLG(Bronk[ID=30525])
    DELAY(1000)
    DLGSEL(Quest)
    DELAY(1000)
    MOVETO(115416,-182456,-1440)
    MOVETO(115407,-182348,-1468)
    MOVETO(115382,-182251,-1468)
    MOVETO(115458,-182213,-1468)
    MOVETO(115593,-182208,-1474)
    MOVETO(116752,-181907,-1518)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1263)
    MOVETO(116761,-180476,-1200)
    MOVETO(115934,-179056,-1030)
    MOVETO(115621,-178653,-977)
    MOVETO(115756,-178042,-935)
    MOVETO(115985,-177750,-920)
    MOVETO(116077,-177742,-911)
    MOVETO(116123,-177679,-911)
    MOVETO(116254,-177527,-910)//Next To Mion
    NPCDLG(Mion[ID=30519])
    DELAY(1000)
    DLGSEL(Quest)
    DELAY(1000)
    DLGSEL([Path to a Scavenger - In Progress])
    DELAY(1000)
    DLGSEL(All right!)
    DELAY(1000)
    CALL(Skip2)
    }
    ITEMCOUNT(Shari's Axe[ID=1648],==,1)
    {
    MOVETO(116172,-177604,-911)
    MOVETO(116143,-177689,-911)
    MOVETO(116083,-177741,-911)
    MOVETO(115889,-177738,-920)
    MOVETO(115634,-178322,-962)
    MOVETO(115722,-178832,-995)
    MOVETO(115921,-179143,-1036)
    MOVETO(116475,-179730,-1161)
    MOVETO(116596,-180182,-1205)
    MOVETO(116492,-181256,-1396)
    MOVETO(116398,-181536,-1423)
    MOVETO(116232,-181470,-1386)
    MOVETO(116176,-181394,-1376)
    MOVETO(116173,-181234,-1366)
    MOVETO(116190,-181109,-1366)
    NPCSEL(Shari[ID=30517])
    DELAY(1000)
    NPCDLG(Shari[ID=30517])
    DELAY(1000)
    DLGSEL(Quest)
    DELAY(1000)
    MOVETO(116183,-181215,-1366)
    MOVETO(116169,-181326,-1375)
    MOVETO(116164,-181449,-1378)
    MOVETO(116590,-181245,-1399)
    MOVETO(116692,-180421,-1247)
    MOVETO(116498,-179652,-1154)
    MOVETO(115905,-179058,-1026)
    MOVETO(115615,-178636,-975)
    MOVETO(115729,-177841,-920)
    MOVETO(115961,-177754,-920)
    MOVETO(116114,-177729,-911)
    MOVETO(116254,-177527,-910)//Next To Mion
    NPCDLG(Mion[ID=30519])
    DELAY(1000)
    DLGSEL(Quest)
    DELAY(1000)
    DLGSEL([Path to a Scavenger - In Progress])
    DELAY(1000)
    DLGSEL(All right!)
    DELAY(1000)
    CALL(Skip2)
    }
    ITEMCOUNT(Zimenf's Potion[ID=1649],==,1)
    {
    MOVETO(116114,-177744,-911)
    MOVETO(116080,-177740,-911)
    MOVETO(116045,-177741,-912)
    MOVETO(115990,-177741,-920)
    MOVETO(115908,-177741,-920)
    MOVETO(115836,-177743,-920)
    MOVETO(115409,-178089,-955)
    MOVETO(114830,-178468,-848)
    MOVETO(114740,-178523,-846)
    MOVETO(114672,-178536,-808)
    MOVETO(114620,-178535,-840)
    MOVETO(114489,-178625,-840)
    NPCSEL(Zimenf[ID=30538])
    DELAY(1000)
    NPCDLG(Zimenf[ID=30538])
    DELAY(1000)
    DLGSEL(Quest)
    DELAY(1000)
    MOVETO(114618,-178552,-840)
    MOVETO(114712,-178520,-816)
    MOVETO(114804,-178511,-846)
    MOVETO(115783,-177813,-920)
    MOVETO(115962,-177739,-920)
    MOVETO(116097,-177731,-911)
    MOVETO(116156,-177668,-911)
    MOVETO(116251,-177530,-911)
    MOVETO(116254,-177527,-910)//Next To Mion
    NPCDLG(Mion[ID=30519])
    DELAY(1000)
    DLGSEL(Quest)
    DELAY(1000)
    DLGSEL([Path to a Scavenger - In Progress])
    DELAY(1000)
    DLGSEL(All right!)
    DELAY(1000)
    CALL(Skip2)
    }


    ////[ Part 3: Searching for Master Toma ]////
    LABEL(Part 3)
    ITEMCOUNT(Mion's Letter[ID=1646],==,1)
    {
    MOVETO(116196,-177567,-911)
    MOVETO(116123,-177719,-911)
    MOVETO(116088,-177736,-880)
    MOVETO(115969,-177749,-920)
    MOVETO(115795,-177769,-920)
    MOVETO(115088,-178177,-915)
    NPCSEL(Wirphy[ID=30540])
    DELAY(2000)
    NPCDLG(Wirphy[ID=30540])
    DELAY(2000)
    DLGSEL(Teleport)
    DELAY(2000)
    DLGSEL(Eastern Mining Zone (Northeastern Shore) -)
    DELAY(2000)
    MOVETO(168366,-209705,-3566)
    MOVETO(168366,-209705,-3566)
    MOVETO(168377,-210369,-3630)
    MOVETO(167848,-210869,-3680)
    MOVETO(167353,-211000,-3708)
    MOVETO(166034,-211260,-3677)
    MOVETO(165179,-211462,-3654)
    MOVETO(164616,-212152,-3642)
    MOVETO(164352,-213159,-3655)
    MOVETO(163928,-213881,-3677)
    MOVETO(163198,-214479,-3637)
    MOVETO(161996,-215371,-3690)
    MOVETO(161148,-215529,-3733)
    MOVETO(160212,-215316,-3752)
    MOVETO(159493,-215270,-3747)
    MOVETO(157976,-215470,-3750)
    MOVETO(157539,-215438,-3750)
    MOVETO(156393,-214939,-3717)
    MOVETO(156042,-214860,-3716)
    MOVETO(155097,-214978,-3715)
    MOVETO(154515,-215170,-3734)
    MOVETO(154483,-215891,-3831)
    MOVETO(154489,-216517,-3842)
    MOVETO(154480,-217284,-3842)
    MOVETO(154285,-218751,-3812)
    MOVETO(154161,-219079,-3771)
    MOVETO(154056,-219349,-3701)
    MOVETO(153960,-219564,-3619)
    MOVETO(153962,-219685,-3564)
    MOVETO(154054,-219842,-3507)
    MOVETO(154134,-220031,-3432)
    Delay(5000)//change if you want your toon to stop for longer or shorter
    SET(RANGETYPE,STARTPOS,1)
    SET(FIGHTSTART)
    Label(CheckStatus 3)
    CharStatus(HP,<,100)
    {
    Call(CheckStatus 3)
    }
    ITEMCOUNT(Mion's Letter[ID=1646],==,1)
    {
    SET(FIGHTSTOP)
    LABEL(Toma 1)
    NPCSEL(Toma[ID=30556])
    DELAY(2000)
    NPCDLG(Toma[ID=30556])
    DELAY(2000)
    DLGSEL(Quest)
    DELAY(2000)
    ITEMCOUNT(Bear Picture[ID=1653],==,1)
    {
    Call(ToTownPart 3)
    }
    CALL(Toma 1)
    Label(ToTownPart 3)
    SET(RANGETYPE,STARTPOS,1)
    SET(FIGHTSTART)
    CharStatus(HP,<,100)
    {
    Call(ToTownPart 3)
    }
    Delay(5000)
    SET(FIGHTSTOP)
    UseItem(Scroll of Escape[ID=736])
    DELAY(30000)
    Label(bearpicture)
    POSINRANGE(116788,-181923,-1376,2000)//Checks if in Town (North Part)
    {
    CALL(InTownNorth 3)
    }
    POSINRANGE(115506,-178585,-963,1500)//Checks if in Town (South Part)
    {
    CALL(InTownSouth 3)
    }
    Call(ToTownPart 3)
    LABEL(InTownNorth 3)
    POSINRANGE(116788,-181923,-1376,2000)//Checks if in Town (North Part)
    {
    MOVETO(116788,-180190,-1214)//Start
    MOVETO(116276,-179596,-1129)
    MOVETO(115896,-179223,-1033)
    MOVETO(115574,-178870,-991)
    MOVETO(115515,-178736,-978)
    }
    LABEL(InTownSouth 3)
    POSINRANGE(115506,-178585,-963,1500)//Checks if in Town (South Part)
    {
    MOVETO(115506,-178585,-963)
    }
    }
    MOVETO(115506,-178585,-963)//Center
    }
    MOVETO(115115,-178111,-975)
    NPCSEL(Wirphy[ID=30540])
    NPCDLG(Wirphy[ID=30540])
    DLGSEL(Teleport)
    DLGSEL(Western Mining Zone (Central Shore) -)
    MOVETO(137086,-204814,-3632)
    MOVETO(137397,-201244,-3608)
    MOVETO(137123,-200510,-3592)

    ////[ Part 4: Hunting Bears ]////
    LABEL(Part 4)
    ITEMCOUNT(Bear Picture[ID=1653],!=,1)
    {
    CALL(Start)
    }
    POSINRANGE(136910,-205082,-3664,1500)//check if we're at the port-in
    {
    MOVETO(137086,-204814,-3632)
    MOVETO(137397,-201244,-3608)
    MOVETO(137123,-200510,-3592)
    }
    ITEMCOUNT(Honey Jar[ID=1655],!=,5)
    {
    SET(RANGETYPE,STARTPOS,3500)
    DELAY(200)
    SET(FIGHTSTART)
    }
    LABEL(Still Hunting Bears)
    ITEMCOUNT(Honey Jar[ID=1655],!=,5)
    {
    CALL(Still Hunting Bears)
    }
    ITEMCOUNT(Honey Jar[ID=1655],==,5)
    {
    SET(RANGETYPE,STARTPOS,1,500)
    DELAY(200)
    SET(FIGHTSTART)
    Label(ToTownPart4)
    CharStatus(HP,<,100)
    {
    Call(ToTownPart4)
    }
    Delay(5000)
    SET(FIGHTSTOP)
    UseItem(Scroll of Escape[ID=736])
    DELAY(30000)
    POSOUTRANGE(116600,-180014,-1376,4000)//Checks if in Town
    {
    SET(RANGETYPE,STARTPOS,1)
    Delay(200)
    SET(FIGHTSTART)
    Call(ToTownPart 3)
    }
    POSINRANGE(116788,-181923,-1376,2000)//Checks if in Town (North Part)
    {
    CALL(InTownNorth4)
    }
    POSINRANGE(115506,-178585,-963,1500)//Checks if in Town (South Part)
    {
    CALL(InTownSouth4)
    }
    LABEL(InTownNorth4)
    POSINRANGE(116788,-181923,-1376,2000)//Checks if in Town (North Part)
    {
    MOVETO(116788,-180190,-1214)//Start
    MOVETO(116276,-179596,-1129)
    MOVETO(115896,-179223,-1033)
    MOVETO(115574,-178870,-991)
    MOVETO(115515,-178736,-978)
    }
    LABEL(InTownSouth4)
    POSINRANGE(115506,-178585,-963,1500)//Checks if in Town (South Part)
    {
    MOVETO(115506,-178585,-963)
    }
    MOVETO(115506,-178585,-963)//Center
    }
    }
    }


    ////[ Part 5: Searching for Master Toma again ]////
    LABEL(Part 5)


    ITEMCOUNT(Honey Jar[ID=1655],==,5)
    {
    MOVETO(115088,-178177,-915)
    NPCSEL(Wirphy[ID=30540])
    DELAY(2000)
    NPCDLG(Wirphy[ID=30540])
    DELAY(2000)
    DLGSEL(Teleport)
    DELAY(2000)
    DLGSEL(Eastern Mining Zone (Northeastern Shore) -)
    DELAY(2000)

    MOVETO(168366,-209705,-3566)
    MOVETO(168366,-209705,-3566)
    MOVETO(168377,-210369,-3630)
    MOVETO(167848,-210869,-3680)
    MOVETO(167353,-211000,-3708)
    MOVETO(166034,-211260,-3677)
    MOVETO(165179,-211462,-3654)
    MOVETO(164616,-212152,-3642)
    MOVETO(164352,-213159,-3655)
    MOVETO(163928,-213881,-3677)
    MOVETO(163198,-214479,-3637)
    MOVETO(161996,-215371,-3690)
    MOVETO(161148,-215529,-3733)
    MOVETO(160212,-215316,-3752)
    MOVETO(159493,-215270,-3747)
    MOVETO(157976,-215470,-3750)
    MOVETO(157539,-215438,-3750)
    MOVETO(156393,-214939,-3717)
    MOVETO(156042,-214860,-3716)
    MOVETO(155097,-214978,-3715)
    MOVETO(154515,-215170,-3734)
    MOVETO(154483,-215891,-3831)
    MOVETO(154489,-216517,-3842)
    MOVETO(154480,-217284,-3842)
    MOVETO(154285,-218751,-3812)
    MOVETO(154161,-219079,-3771)
    MOVETO(154056,-219349,-3701)
    MOVETO(153960,-219564,-3619)
    MOVETO(153962,-219685,-3564)
    MOVETO(154054,-219842,-3507)
    MOVETO(154134,-220031,-3432)
    Delay(5000)//change if you want your toon to stop for longer or shorter
    SET(RANGETYPE,STARTPOS,1)
    Delay(200)
    SET(FIGHTSTART)
    Label(CheckStatus 5)
    CharStatus(HP,<,100)
    {
    Call(CheckStatus 5)
    }
    SET(FIGHTSTOP)
    LABEL(Toma 2)
    NPCSEL(Toma[ID=30556])
    DELAY(2000)
    NPCDLG(Toma[ID=30556])
    DELAY(2000)
    DLGSEL(Quest)
    DELAY(2000)
    ITEMCOUNT(Tarantula Picture[ID=1654],==,1)
    {
    Call(ToTownPart 5)
    }
    DELAY(30000)
    CALL(Toma 2)
    Label(ToTownPart 5)
    SET(RANGETYPE,STARTPOS,1)
    Delay(200)
    SET(FIGHTSTART)
    CharStatus(HP,<,100)
    {
    Call(ToTownPart 5)
    }
    Delay(5000)
    SET(FIGHTSTOP)
    UseItem(Scroll of Escape[ID=736])
    DELAY(30000)
    POSINRANGE(116788,-181923,-1376,2000)//Checks if in Town (North Part)
    {
    CALL(InTownNorth 5)
    }
    POSINRANGE(115506,-178585,-963,1500)//Checks if in Town (South Part)
    {
    CALL(InTownSouth 5)
    }
    Call(ToTownPart 5)
    LABEL(InTownNorth 5)
    POSINRANGE(116788,-181923,-1376,2000)//Checks if in Town (North Part)
    {
    MOVETO(116788,-180190,-1214)//Start
    MOVETO(116276,-179596,-1129)
    MOVETO(115896,-179223,-1033)
    MOVETO(115574,-178870,-991)
    MOVETO(115515,-178736,-978)
    }
    LABEL(InTownSouth 5)
    POSINRANGE(115506,-178585,-963,1500)//Checks if in Town (South Part)
    {
    MOVETO(115506,-178585,-963)
    }
    MOVETO(115506,-178585,-963)//Center
    }

    ////[ Part 6: Collecting Beads ]////

    NPCSEL(Wirphy[ID=30540])
    DELAY(2000)
    NPCDLG(Wirphy[ID=30540])
    DELAY(2000)
    DLGSEL(Teleport)
    DELAY(2000)
    DLGSEL(Western Mining Zone (Central Shore) -)
    DELAY(7000)
    MOVETO(137716,-204878,-3699)
    MOVETO(138787,-204878,-3699)
    MOVETO(138913,-205864,-3654)
    MOVETO(139695,-206425,-3584)
    MOVETO(139802,-207031,-3706)
    MOVETO(139433,-207773,-3708)
    Label(Part 6)
    POSINRANGE(136910,-205082,-3664,300)//check if we're at the port-in
    {
    MOVETO(137716,-204878,-3699)
    MOVETO(138787,-204878,-3699)
    MOVETO(138913,-205864,-3654)
    MOVETO(139695,-206425,-3584)
    MOVETO(139802,-207031,-3706)
    MOVETO(139433,-207773,-3708)
    }
    MOVETO(139418,-208336,-3666)
    SET(RANGETYPE,STARTPOS,1)
    Delay(200)
    SET(FIGHTSTART)
    Label(CheckStatus 6)
    CharStatus(HP,<,100)
    {
    Call(CheckStatus 6)
    }
    SET(FIGHTSTOP)

    SET(RANGETYPE,STARTPOS,4000)
    Delay(200)
    SET(FIGHTSTART)
    LABEL(fighting6)

    ITEMCOUNT(Bead[ID=1656],==,20)
    {
    Call(donefighting6)
    }
    CALL(fighting6)
    LABEL(donefighting6)
    SET(RANGETYPE,STARTPOS,1)
    Delay(200)
    SET(FIGHTSTART)
    label(ToTownPart 6)
    CharStatus(HP,<,100)
    {
    Call(ToTownPart 6)
    }
    Delay(5000)
    SET(FIGHTSTOP)
    UseItem(Scroll of Escape[ID=736])
    DELAY(30000)
    POSINRANGE(116788,-181923,-1376,2000)//Checks if in Town (North Part)
    {
    CALL(InTownNorth 6)
    }
    POSINRANGE(115506,-178585,-963,1500)//Checks if in Town (South Part)
    {
    CALL(InTownSouth 6)
    }
    Call(ToTownPart 6)
    LABEL(InTownNorth 6)
    POSINRANGE(116788,-181923,-1376,2000)//Checks if in Town (North Part)
    {
    MOVETO(116788,-180190,-1214)//Start
    MOVETO(116276,-179596,-1129)
    MOVETO(115896,-179223,-1033)
    MOVETO(115574,-178870,-991)
    MOVETO(115515,-178736,-978)
    }
    LABEL(InTownSouth 6)
    POSINRANGE(115506,-178585,-963,1500)//Checks if in Town (South Part)
    {
    MOVETO(115506,-178585,-963)
    }
    MOVETO(115506,-178585,-963)//Center


    ////[ Part 7: Toma 3 ]////
    LABEL(Part 7)
    ITEMCOUNT(Bead[ID=1656],==,20)
    {
    MOVETO(115088,-178177,-915)
    NPCSEL(Wirphy[ID=30540])
    DELAY(2000)
    NPCDLG(Wirphy[ID=30540])
    DELAY(2000)
    DLGSEL(Teleport)
    DELAY(2000)
    DLGSEL(Eastern Mining Zone (Northeastern Shore) -)
    DELAY(2000)
    MOVETO(168366,-209705,-3566)
    MOVETO(168366,-209705,-3566)
    MOVETO(168377,-210369,-3630)
    MOVETO(167848,-210869,-3680)
    MOVETO(167353,-211000,-3708)
    MOVETO(166034,-211260,-3677)
    MOVETO(165179,-211462,-3654)
    MOVETO(164616,-212152,-3642)
    MOVETO(164352,-213159,-3655)
    MOVETO(163928,-213881,-3677)
    MOVETO(163198,-214479,-3637)
    MOVETO(161996,-215371,-3690)
    MOVETO(161148,-215529,-3733)
    MOVETO(160212,-215316,-3752)
    MOVETO(159493,-215270,-3747)
    MOVETO(157976,-215470,-3750)
    MOVETO(157539,-215438,-3750)
    MOVETO(156393,-214939,-3717)
    MOVETO(156042,-214860,-3716)
    MOVETO(155097,-214978,-3715)
    MOVETO(154515,-215170,-3734)
    MOVETO(154483,-215891,-3831)
    MOVETO(154489,-216517,-3842)
    MOVETO(154480,-217284,-3842)
    MOVETO(154285,-218751,-3812)
    MOVETO(154161,-219079,-3771)
    MOVETO(154056,-219349,-3701)
    MOVETO(153960,-219564,-3619)
    MOVETO(153962,-219685,-3564)
    MOVETO(154054,-219842,-3507)
    MOVETO(154134,-220031,-3432)
    Delay(5000)//change if you want your toon to stop for longer or shorter
    SET(RANGETYPE,STARTPOS,1)
    Delay(200)
    SET(FIGHTSTART)
    Label(CheckStatus 7)
    CharStatus(HP,<,100)
    {
    Call(CheckStatus 7)
    }
    SET(FIGHTSTOP)
    LABEL(Toma 3)
    NPCSEL(Toma[ID=30556])
    DELAY(2000)
    NPCDLG(Toma[ID=30556])
    DELAY(2000)
    DLGSEL(Quest)
    DELAY(2000)
    ITEMCOUNT(Bead Parcel[ID=1657],==,1)
    {
    Call(ToTownPart 7)
    }
    DELAY(60000)
    CALL(Toma 3)
    Label(ToTownPart 7)
    SET(RANGETYPE,STARTPOS,1)
    Delay(200)
    SET(FIGHTSTART)
    CharStatus(HP,<,100)
    {
    Call(ToTownPart 7)
    }
    Delay(5000)
    SET(FIGHTSTOP)
    UseItem(Scroll of Escape[ID=736])
    DELAY(30000)
    POSINRANGE(116788,-181923,-1376,2000)//Checks if in Town (North Part)
    {
    CALL(InTownNorth 7)
    }
    POSINRANGE(115506,-178585,-963,1500)//Checks if in Town (South Part)
    {
    CALL(InTownSouth 7)
    }
    Call(ToTownPart 7)
    LABEL(InTownNorth 7)
    POSINRANGE(116788,-181923,-1376,2000)//Checks if in Town (North Part)
    {
    MOVETO(116788,-180190,-1214)//Start
    MOVETO(116276,-179596,-1129)
    MOVETO(115896,-179223,-1033)
    MOVETO(115574,-178870,-991)
    MOVETO(115515,-178736,-978)
    }
    LABEL(InTownSouth 7)
    POSINRANGE(115506,-178585,-963,1500)//Checks if in Town (South Part)
    {
    MOVETO(115506,-178585,-963)
    }
    MOVETO(115506,-178585,-963)//Center
    ///[ Part 8: Schuttgart ]////
    LABEL(Part 8)
    Msg(Entrou na parte 8 probur)
    ITEMCOUNT(Bead Parcel[ID=1657],==,1)
    {
    Msg(Entrou na parte 8 probur)
    MOVETO(115088,-178177,-915)
    NPCSEL(Wirphy[ID=30540])
    DELAY(2000)
    NPCDLG(Wirphy[ID=30540])
    DELAY(2000)
    DLGSEL(Teleport)
    DELAY(2000)
    DLGSEL(Town of Schuttgart - 4400 Adena)
    DELAY(2000)
    Msg(Chegou em Schutt probur, vai sair do script)
    ///Exit()

    MOVETO(87399,-143268,-1288)
    MOVETO(87483,-142596,-1304)
    MOVETO(87483,-141588,-1328)
    MOVETO(87295,-141798,-1336)
    MOVETO(87385,-140235,-1536)
    MOVETO(88914,-140619,-1536)
    MOVETO(88734,-141040,-1520)
    MOVETO(88556,-140799,-1520)

    NPCSEL(Yasheni[ID=31958])
    DELAY(2000)
    NPCDLG(Yasheni[ID=31958])
    DELAY(2000)
    DLGSEL(Quest)
    DELAY(2000)
    DLGSEL(Look at him awkwardly)
    DELAY(2000)


    NPCSEL(Alder[ID=32092])
    DELAY(2000)
    NPCDLG(Alder[ID=32092])
    DELAY(2000)
    DLGSEL(Listen to information about the First Class Transfer)
    DELAY(2000)
    DLGSEL(Scavenger)
    DELAY(2000)
    DLGSEL("I want to become a Scavenger")

    Msg(Scavenger Transform.)

    Exit()


    Hasta donde yo entiendo, dice que no existe la función que no fue muy difícil deducir xD, yo tomo la quest voy hasta Mion pongo start y se produce el error arriba mencionado, espero si alguien tiene alguna respuesta o algún script que minimize el asunto!, muchas gracias =)
    AdminFarm
    AdminFarm

    Script Path of Scavenger Stars_12


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    Fecha de inscripción : 13/05/2010

    Script Path of Scavenger Empty Re: Script Path of Scavenger

    Mensaje por AdminFarm Jue Dic 16, 2010 8:26 pm

    El problema es que ese script es para L2Walker, no para L2Net, así que no podemos ayudarte con él. Lo siento.

      Fecha y hora actual: Dom Mayo 19, 2024 6:09 pm