bueno..pues resulta k toi usando un script para auto enchantar en interlude y m funciona..menos en L2 Demonic..
y si tngo por ejemplo 5 demon daggers..no el script se keda pillado sin acer nada pork no tan ekipados =/
m preguntaba si alguien tene idea de ke acer..cambiar el script para aplicarlo al item ekipado..o ke enchant todo el rato el mismo y luego pase al siguiente (pork enchant 1 a todos los items y luego sigue D:)
thx
- Código:
INCLUDE StdLib\inventory.l2c
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" ChooseInventoryItem 111
// You need to change these values
DEFINE_GLOBAL STRING selected_enchanted_item "Demon Dagger"
DEFINE_GLOBAL STRING selected_enchanted_scroll "Scroll: Enchant Weapon (B)"
DEFINE_GLOBAL STRING selected_enchanted_crystals "Crystal: B-Grade"
DEFINE_GLOBAL INT loop_delay 100 //Depends on latency, higher latency = higher value
DEFINE_GLOBAL INT number_of_items_which_should_stay 1 // HOW MANY YOU WANT TO KEEP??
//-----//----- DO NOT CHANGE ANYTHING BELOW THIS LINE
DEFINE_GLOBAL INT GOTCHOOSE 0
DEFINE_GLOBAL INT GOTEX 0
DEFINE_GLOBAL STRING item_name 0
DEFINE_GLOBAL ARRAYLIST bag_inventory 0
DEFINE_GLOBAL INT enchanted_items_count 0
DEFINE_GLOBAL INT enchanted_scrolls_count 0
DEFINE_GLOBAL INT crystals_count 0
DEFINE_GLOBAL INT crystals_count_after_enchanting 0
DEFINE_GLOBAL INT id_of_item 0
DEFINE_GLOBAL INT id_of_enchant 0
DEFINE_GLOBAL INT id_of_crystals 0
DEFINE_GLOBAL Inventory current_enchanted_item 0
DEFINE_GLOBAL Inventory current_enchantscroll 0
DEFINE_GLOBAL INT current_enchant_level 9999
DEFINE_GLOBAL INT current_items_count 0
DEFINE_GLOBAL Inventory item_of_scroll 0
DEFINE_GLOBAL INT enchanting_process 0
DEFINE_GLOBAL INT enchant_size 0
Enchant
SCRIPT_END
FUNCTION Enchant
ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>"
ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"
ITEM_GET_ID id_of_crystals "<&selected_enchanted_crystals&>"
ITEM_COUNT crystals_count "<&id_of_crystals&>"
ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"
ITEM_GET_ID id_of_item "<&selected_enchanted_item&>"
GET_INVENTORY bag_inventory
FOREACH item Inventory bag_inventory
item_name = bag_inventory.item.name
if item_name == selected_enchanted_item
enchanted_items_count = enchanted_items_count + ONE
endif
if item_name == selected_enchanted_scroll
item_of_scroll = bag_inventory.item
endif
NEXTEACH
PRINT_TEXT " ___________________________________________________________ ]"
PRINT_TEXT " Selected item: <&selected_enchanted_item&> (x<&enchanted_items_count&>) ]"
PRINT_TEXT " Selected scroll: <&selected_enchanted_scroll&> (x<&enchanted_scrolls_count&>) ]"
PRINT_TEXT " Selected crystals: <&selected_enchanted_crystals&> (x<&crystals_count&>) ]"
PRINT_TEXT " ___________________________________________________________ ]"
PRINT_TEXT " <&selected_enchanted_item&>'s to keep: <&number_of_items_which_should_stay&> ]"
PRINT_TEXT " ___________________________________________________________ ]"
if enchanted_items_count <= number_of_items_which_should_stay
PRINT_TEXT " Not enough <&selected_enchanted_item&> to enchant. ]"
JUMP_TO_LABEL END
endif
if enchanted_scrolls_count < ONE
PRINT_TEXT " Not enough scrolls to enchant. ]"
JUMP_TO_LABEL END
endif
enchanting_process = ONE
do
bag_inventory.clear
GET_INVENTORY bag_inventory
current_enchant_level = #i9999
current_items_count = ZERO
ITEM_COUNT crystals_count "<&id_of_crystals&>"
ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"
FOREACH item Inventory bag_inventory
item_name = bag_inventory.item.name
if item_name == selected_enchanted_item
current_items_count = current_items_count + ONE
if bag_inventory.item.enchant < current_enchant_level
current_enchant_level = bag_inventory.item.enchant
current_enchanted_item = bag_inventory.item
endif
endif
NEXTEACH
if current_items_count <= number_of_items_which_should_stay
PRINT_TEXT " <&selected_enchanted_item&>'s to keep: <¤t_items_count&> ]"
enchanting_process = ZERO
endif
if enchanted_scrolls_count < ONE
PRINT_TEXT " Not enough scrolls to enchant. ]"
enchanting_process = ZERO
endif
if enchanting_process == ONE
FOREACH item Inventory bag_inventory
item_name = bag_inventory.item.name
if item_name == selected_enchanted_scroll
item_of_scroll = bag_inventory.item
endif
NEXTEACH
//14 45 E9 02 10 00 00 00 00 //select ewb interlude
//14 EA 28 03 10 00 00 00 00 //eab
ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>"
DEFINE BYTEBUFFER buffer_of_selected_enchant 256
DEFINE BYTEBUFFER buffer_of_selecting_item 256
DEFINE BYTEBUFFER buffer_of_selected_item 256
buffer_of_selected_enchant.write_byte #i20
buffer_of_selected_enchant.write_int32 item_of_scroll.id
buffer_of_selected_enchant.write_int32 #i0
buffer_of_selected_enchant.trim_to_index
INJECTBB buffer_of_selected_enchant
SLEEP 500
IF GOTCHOOSE == #i1
//58 8D 28 03 10
buffer_of_selecting_item.write_byte #I88
buffer_of_selecting_item.write_int32 current_enchanted_item.id
buffer_of_selecting_item.trim_to_index
INJECTBB buffer_of_selecting_item
SLEEP "<&loop_delay&>"
ENDIF
GOTCHOOSE = ZERO
ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"
if crystals_count_after_enchanting > crystals_count
PRINT_TEXT " <&selected_enchanted_item&> has been crystallized at +<¤t_enchant_level&> ]"
else
PRINT_TEXT " <&selected_enchanted_item&> has successfully enchanted from +<¤t_enchant_level&> ]"
endif
DELETE buffer_of_selected_enchant
DELETE buffer_of_selecting_item
DELETE buffer_of_selected_item
endif
loop enchanting_process == ONE
PRINT_TEXT " ___________________________________________________________ ]"
PRINT_TEXT " Enchanted items: ]"
GET_INVENTORY bag_inventory
ITEM_COUNT crystals_count "<&id_of_crystals&>"
ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"
FOREACH item Inventory bag_inventory
item_name = bag_inventory.item.name
if item_name == selected_enchanted_item
PRINT_TEXT " <&bag_inventory.item.name&> +<&bag_inventory.item.enchant&> ]"
endif
NEXTEACH
LABEL END
PRINT_TEXT " ___________________________________________________________ ]"
PRINT_TEXT " Script Ended ]"
RETURN VOID
FUNCTION ChooseInventoryItem
//PRINT_TEXT "Recieved ChooseInventoryItem Packet !!"
GOTCHOOSE = #i1
RETURN VOID
y si tngo por ejemplo 5 demon daggers..no el script se keda pillado sin acer nada pork no tan ekipados =/
m preguntaba si alguien tene idea de ke acer..cambiar el script para aplicarlo al item ekipado..o ke enchant todo el rato el mismo y luego pase al siguiente (pork enchant 1 a todos los items y luego sigue D:)
thx